Proposal 9: The Short Stuff
Add the following rule:
Gold mine: the admin will randomly select 5 un-owned squares on the board, on which there will be gold mines. The location of these mines will be kept secret, untill a unit stumbles across them (each one has to be discovered individually). For each turn a Peasant spends on the mine, that unit's player gets 1 gold. There are no limits to how many Peasant units can be on a mine, but a mine is depleted after 15 gold has been mines from it.
Add the following building:
Dwarven Enclave: Costs 2 gold and 2 food. May produce Dwarves.
Add the following unit:
Dwarves: Costs 2 gold and 2 food. Has a movement value of 1 and combat value of 2. Mines 2 gold per turn if placed on a gold mine. Has +1 combat value if placed on a friendly Dwarven Enclave.
-Zartes
Gold mine: the admin will randomly select 5 un-owned squares on the board, on which there will be gold mines. The location of these mines will be kept secret, untill a unit stumbles across them (each one has to be discovered individually). For each turn a Peasant spends on the mine, that unit's player gets 1 gold. There are no limits to how many Peasant units can be on a mine, but a mine is depleted after 15 gold has been mines from it.
Add the following building:
Dwarven Enclave: Costs 2 gold and 2 food. May produce Dwarves.
Add the following unit:
Dwarves: Costs 2 gold and 2 food. Has a movement value of 1 and combat value of 2. Mines 2 gold per turn if placed on a gold mine. Has +1 combat value if placed on a friendly Dwarven Enclave.
-Zartes
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