Proposal 3: Preventing the Infinite Knight Spam
It has come to my attention that a section of rule 8-6, the section allowing Knights to produce gold while in Castles, allows a player to infinitely spam Knights at an ever increasing rate. I suggest the follow change.
Change:
The Knight will be a unit. It will have a Movement value of 2 and a Combat value of 2. If a Knight is in the same square as a Castle, it will provide an income of one gold per turn. A Knight will cost three gold and two food.
To:
The Knight will be a unit. It will have a Movement value of 2 and a Combat value of 2. A Knight will cost two gold and two food.
Change:
The Knight will be a unit. It will have a Movement value of 2 and a Combat value of 2. If a Knight is in the same square as a Castle, it will provide an income of one gold per turn. A Knight will cost three gold and two food.
To:
The Knight will be a unit. It will have a Movement value of 2 and a Combat value of 2. A Knight will cost two gold and two food.
4 Comments:
YEAH
-SeZ
yes
yes
And therefore it passes.
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