Sunday, December 11, 2005

Proposal 18: ARGH! Raiders

Raiders: the Admin selects 6 unoccupied squares on the board. On these are placed Raiders. Raiders are units (see individual units rules below) which are not controlled by a player, and move in a random (as determined by the admin) direction each turn. If Raiders begin a turn in a square with buildings on it, all the building in that square are destroyed. There are three kinds of Raiders, as described below

Goblin Raiders: Move 3, Combat +0. There are three Goblin Raiders

Orc Raiders: Move 2, Combat +1. There are 2 Orc Raiders

Troll Raiders: Move 1, Combat +2. There is 1 Troll Raider.

Raider movements are shown on the map

-Zartes

4 Comments:

Blogger TheLoneAmigo said...

I wouldn't reccomend using random movement, and the board is beginning to get slightly crowded.

2:36 AM  
Blogger TheLoneAmigo said...

okay, Zartes makes an amendment proposal: instead of random movement, use the following rule:

Move toward the closest Building or Unit each turn. If more than one is equally close, the admin decides which it heads for.

If you vote yes on the main proposal but no on the amendment proposal, please say so.

2:39 AM  
Blogger Sez said...

No on both

10:01 PM  
Blogger lol said...

No, for both.

6:11 PM  

Post a Comment

<< Home