Proposal 18: ARGH! Raiders
Raiders: the Admin selects 6 unoccupied squares on the board. On these are placed Raiders. Raiders are units (see individual units rules below) which are not controlled by a player, and move in a random (as determined by the admin) direction each turn. If Raiders begin a turn in a square with buildings on it, all the building in that square are destroyed. There are three kinds of Raiders, as described below
Goblin Raiders: Move 3, Combat +0. There are three Goblin Raiders
Orc Raiders: Move 2, Combat +1. There are 2 Orc Raiders
Troll Raiders: Move 1, Combat +2. There is 1 Troll Raider.
Raider movements are shown on the map
-Zartes
Goblin Raiders: Move 3, Combat +0. There are three Goblin Raiders
Orc Raiders: Move 2, Combat +1. There are 2 Orc Raiders
Troll Raiders: Move 1, Combat +2. There is 1 Troll Raider.
Raider movements are shown on the map
-Zartes
4 Comments:
I wouldn't reccomend using random movement, and the board is beginning to get slightly crowded.
okay, Zartes makes an amendment proposal: instead of random movement, use the following rule:
Move toward the closest Building or Unit each turn. If more than one is equally close, the admin decides which it heads for.
If you vote yes on the main proposal but no on the amendment proposal, please say so.
No on both
No, for both.
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